App evaluation regarding vulnerability

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The table below shows an example of how a fictional app could be evaluated regarding disaster risk perception and vulnerability, provided by the Disaster Risk Perception and Vulnerability knowledge base.

VULNERABILITY PHYSICAL/MATERIAL SOCIAL/CULTURAL INSTITUTIONAL
ACCESSIBILITY Access to resources to be connected; physical and digital accessibility to the information/communication system Knowledge disparities, linguistic difficulties, difficulty to access quality information Access to representativeness into the system
- the app is not accessible to people with vision impairment; the app is not accessible to people with old smartphones (after 2019) because of continuous software update

+

- the app does not provide translation support

+ the app has a system to identify fake news and stop their spread

- the app does not link to institutional channels

+

CONNECTIVITY The level of connection (e.g. efficient system of infrastructures and services); capacity to transfer moneys, to use them Capacity to pass information, be connected with the others and share worries, but also connect hate Capacity to connect people to the rescue system, facilitate communication among places and solve disruptions to infrastructures
-

+

-

+ the app has chat, videochat and private and public groups

-

+ the app has a way to connect directly with authorities and ask support if needed

MOBILITY The ability to move (also temporarily) and the availability of means of transportation, such as the capacity to use them Mobilize ideas and networks (to increase resilience but also to feed hate and violence) Capacity to mobilize resources, aid, rescue system
-

+ the app has a system for providing information in real time on public transport and how to access it with geotag

-

+ the app provides the possibility to ask for foundraising

-

+